Hey everyone, I’m kinda confused about something and hope you can help me out. I’ve noticed a lot of people are upset about the new endgame schedule. They’re saying we’re getting less Spiral Abyss now. But that doesn’t make sense to me. Sure, the rewards reset monthly instead of twice a month. But you can still play Abyss anytime you want, right? It’s not locked after you clear it. Some folks claim they love Abyss, but seem to only care about the primos. If you enjoy it, why not just play it for fun? Also, we’re actually getting more primos overall with the new Imaginarium Theater. It’s 1420 per month now instead of 1200. Am I missing something here? Why are people who say they love Abyss suddenly not wanting to play it? I’m genuinely curious to hear your thoughts on this!
Fair points about the rewards.
For me, Abyss was a way to test team comps and see improvement.
Monthly resets make that harder to gauge now.
I get where people are coming from, but the new system isn’t terrible.
More primos is always good, even if it’s less frequent. And Imaginarium Theater is pretty fun so far.
That said, I do miss using Abyss as a regular benchmark for my teams. Guess we’ll have to find other ways to test builds now.
People probably liked the frequent rewards. The new system gives more overall, but less often.
Abyss was a good progress check too. Now it’s once a month instead of twice.
The new system has pros and cons.
More primos is great, but less frequent resets make it harder to test builds.
Imaginarium Theater adds variety, which is nice.
I think people just need time to adjust to the changes.
I get the complaints, but the new setup isn’t all bad. More primos overall is nice.
Abyss was fun to test builds, but I’m digging Imaginarium Theater too. It’s a cool change of pace from the usual grind.
Still wish Abyss reset more often though.