I keep seeing people complain about developers announcing new games while their current project isn’t done yet. As someone who works in game development, I want to explain why this actually makes sense.
The Time Factor
Making games takes forever. Like seriously, way longer than most people think. When a studio finishes their current game, they can’t just sit around for months waiting to start the next one. They need to plan ahead or they’ll run out of money.
How Studios Stay Alive
Indie developers don’t have huge budgets like big companies. They can’t spend years between projects without any income. Starting development on the next game while finishing the current one isn’t greedy - it’s survival. Studios need steady revenue to keep their team employed and pay the bills.
Why Everything Takes So Long
Game development is like building with blocks that keep falling over. You fix one thing and three other things break. Updates that should take weeks end up taking months. Sometimes you have to rebuild entire sections because something fundamental stops working.
This happens to every developer, not just small studios. The bigger and more complex a game gets, the more likely it is that adding new features will mess up existing ones.
The Bottom Line
When studios announce new projects early, they’re not abandoning their current game. They’re making sure they can afford to finish it properly and keep making games in the future. That’s just how the business works when you don’t have investors throwing money at you.