Why does the new Flight Sim game require so much RAM despite its small install size?

Hey everyone, I’m really confused about something. I just heard that the latest Microsoft Flight Simulator game needs a whopping 64GB of RAM to run smoothly. That’s a lot! But here’s the weird part - the game only takes up about 30GB of space when you install it.

Does anyone know why there’s such a big difference between the RAM requirement and the install size? I’m not super techy, so I’m having trouble wrapping my head around this. Is it because of how the game loads stuff while you’re playing? Or maybe it’s got something to do with all those realistic graphics?

If you’ve played the game or know more about how it works, I’d love to hear your thoughts. It just seems odd to me that a game would need twice as much RAM as its actual size on the hard drive. Thanks for any info you can share!

True, the RAM usage is intense.

Game’s probably caching a ton of data for those ultra-realistic visuals and real-time updates.

Install size doesn’t show the whole picture here.

Flight Sim’s memory demands are crazy. Streaming massive amounts of world data in real-time takes a ton of RAM. Install size doesn’t tell the whole story with games like this.

Flight Sim’s RAM usage is wild. It’s probably streaming in all that satellite data and terrain info as you fly around. Plus, the real-time weather and air traffic systems gotta be eating up memory too. Still an amazing game though!

Flight Sim’s RAM hunger is no joke. It’s pulling in massive amounts of data on the fly for that crazy realistic world. Install size doesn’t really matter when you’re basically simulating the entire planet in real-time.

Yeah, Flight Sim’s RAM usage is bonkers. It’s not just about the install size. The game’s pulling in a crazy amount of data in real-time to create that whole world. Satellite imagery, weather patterns, air traffic… all that stuff needs to be loaded and ready to go as you fly around. It’s basically simulating Earth on your PC.