Which video games genuinely impose time constraints and significant consequences instead of allowing players to sidestep pressing narratives?

I’m seeking games that keep the world active while you explore. Many RPGs warn of impending disasters but let you wander off for hours completing side quests. I prefer games that challenge this norm. For instance, I’ve heard about Pathologic 2, where characters can die if you’re not quick to assist them, and the narrative progresses without your intervention. Are there any other games that create a true sense of urgency? I’m looking for experiences where ignoring the main storyline results in real consequences and forces you to think critically about your next actions.

Metro Exodus has some brutal moments where delays can cost you companions permanently.

The original Fallout is a great one. You’ve got that water chip timer ticking down, and your vault is literally dying while you mess around. Dead Rising has its 72-hour limit with scheduled events happening whether you’re there or not. Then there’s Lightning Returns, which has a world-ending countdown where you actually lose if you waste too much time. And let’s not forget the Pikmin games; those day cycles stress me out because you’re racing against sundown, or you’ll lose your little plant buddies to the monsters.

X-COM games will punish you hard for taking your time. Countries start pulling funding and the alien invasion just keeps ramping up while you’re sitting there trying to perfect your base layout. The Long Dark’s survival mode is brutal too since you’re constantly fighting against hunger, thirst, and freezing temperatures. Can’t just pause and admire the scenery when you’re literally starving to death.

Crusader Kings games are wild for this. Your character ages and dies whether you’re ready or not, and succession crises don’t wait for you to figure things out. Meanwhile your vassals are plotting against you in real time. I’ve had entire kingdoms fall apart because I was too focused on one war while my realm was crumbling from within.

Outer Wilds does this really well with its 22-minute time loop. The sun explodes no matter what you do, so you’re constantly racing against that countdown while trying to piece together the mystery.

State of Decay 2 gets pretty intense when your community members are getting sick or injured while you’re out scavenging. Come back too late and they might be dead or turned into zombies.

Majora’s Mask hits different with that 3-day cycle where NPCs follow schedules and you miss stuff permanently if you’re not there.