Which horror game elements have become overused?

I’ve been playing a bunch of short horror games lately. They’re fun but I’m starting to notice some stuff that keeps popping up in almost every game. It’s like they’re all using the same playbook or something.

You know what I mean? Like having to hunt for a bunch of notes or always worrying about your camera battery. And don’t get me started on those glowing markers that tell you exactly where to go!

What about you guys? Are there any game mechanics or features in horror games that you’re just sick of seeing? Maybe there are some clever alternatives you’ve come across? I’m really curious to hear what others think about this!

Seriously, I love horror games but I’m craving something fresh. Let’s chat about what’s getting old and what could make these games scary again!

The whole flashlight/battery management thing is getting pretty stale. I get it’s supposed to create tension, but it’s more annoying than scary now.

I’m also tired of the ‘hide in a locker’ mechanic. It’s in so many games and always feels the same.

I’d love to see more creative ways to avoid enemies or build suspense. Maybe some mind games or puzzles that actually mess with your head a bit.

Jump scares are way overdone these days. They’re cheap thrills that lose impact fast. I’d love to see more games build tension through atmosphere and sound design instead. That slow creeping dread is way more effective at keeping me on edge than constant loud noises and sudden movements.

Yeah, the overused stuff is getting old fast. I’m kinda tired of games where you can’t fight back at all. It’s realistic sometimes, but come on, let me grab a weapon or something! Even if it’s not super effective, it’d be nice to have options besides just running and hiding all the time.

Gotta agree on the asylum thing. So overdone.

I’d love to see a horror game set in a bustling city. Imagine the creepy stuff hiding in plain sight.

Or maybe a game that messes with your save files. Now that’d be scary.

Totally agree about the notes and batteries.

Another overused thing is the asylum setting.

I’d love to see horror games in new places, like an ancient temple or underwater base.

Different environments could really shake things up.