Which game do you prefer: REPO or Lethal Company?

Although Lethal Company initiated the genre, I believe REPO has significantly refined it. The most notable improvement is the revive system. In Lethal Company, dying early meant you had to passively watch others play, which was dull. On the other hand, REPO’s revival feature adds excitement, as it creates a sense of urgency and strategy about whether it’s worth attempting to save a fallen teammate. Even after elimination, you’re still engaged with the game’s events. What are your thoughts on these two titles?

I get where you’re coming from, but I’m still on team Lethal Company. Spectating after dying is rough, but the intense vibe of the original really stands out. REPO feels a bit too easy with all those revives. The pressure of making one mistake in Lethal Company is what made it thrilling for me.

REPO’s mechanics are solid, but Lethal Company’s chaos keeps pulling me back.

Totally agree! The revive system in REPO really spices things up. It makes every death feel less final and keeps you on your toes throughout the game.

Lethal Company definitely nails the atmosphere. REPO is fun, but that tension in the original is hard to beat.

REPO wins for me because of the co-op. Nothing beats dragging your buddy back to safety while monsters chase you both.

Both games hit the same spot but differently. REPO’s way more polished, but I actually miss Lethal Company’s jankiness. That rough early access feel made every run unpredictable in a good way. Plus the quota system kept me more motivated than REPO’s missions do.