Hey guys, I’ve been thinking about the crash physics in the upcoming GTA game. What if they made it more like Wreckfest? You know, with realistic damage but not too crazy. Maybe they could add a slider to adjust how much damage cars take.
I get that some people might not want super detailed crash physics in free roam. It could get annoying. But I think it would make the game feel more real. Plus, it might make us actually care about our cars instead of just trashing them all the time.
What do you all think? Should they keep it simple like GTA V or go for something more realistic? I’m so pumped that we might get to play it this year! Can’t wait to see what they do with it.