This TypeScript game feels more terrifying than actual horror titles - am I overreacting?

I’ve been working with TypeScript for a while now and honestly, debugging some of these complex type errors gives me more anxiety than playing Silent Hill or Resident Evil. The compiler warnings and cryptic error messages that pop up when you mess up generics or conditional types are absolutely terrifying. Sometimes I spend hours trying to figure out what went wrong with my type definitions, and the stress is real.

Is it just me or does anyone else find TypeScript development more nerve-wracking than actual horror games? The fear of breaking something with a wrong type annotation keeps me up at night more than any jump scare ever could. Maybe I’m missing some fundamental concepts that would make this less scary, but right now it feels like walking through a haunted house blindfolded.

How do you deal with the intimidation factor when working with complex TypeScript projects?

At least horror games give you a save file to go back to

The worst part? You think you’ve figured out the error message, fix it, and boom - three new problems pop up. At least zombies are predictable.

TypeScript errors hit different when you’re on a deadline though

I totally get this. Those red squiggly lines mess with your head. Horror games scare you on purpose, but with TypeScript you’re just trying to make things work and then bam - the compiler throws a fit because a string isn’t assignable to never. You fix one issue and three more pop up. It’s like a horror game where the scares never stop.

Absolutely! Everything works perfectly locally, then you deploy and it’s complete chaos. Those hidden type issues are like jump scares.