Seeking Feedback: Strategy Game in Dystopian East Europe Setting

Hey everyone! I’m working on a new turn-based tactics game called ‘Shackles of Liberty’ and I’d love to get your thoughts. It’s set in a made-up Eastern European country that’s dealing with some pretty heavy dystopian vibes.

I’m trying to nail down the gameplay mechanics and I’m wondering what you all think about:

  1. How to balance unit types for interesting tactical choices
  2. Ideas for unique abilities that fit the setting
  3. Ways to incorporate the dystopian theme into actual gameplay

Has anyone played similar games or have suggestions for making this concept stand out? I’m really excited about the potential here and would appreciate any input. Thanks in advance for your help!

Sounds pretty cool. I’ve played a bunch of turn-based tactics games and the dystopian Eastern Europe setting could be a fresh take. Maybe you could have some missions focused on gathering intel or sabotaging the regime’s infrastructure to shake things up. Just an idea.

Sounds awesome! For unique abilities, maybe some units could hijack propaganda broadcasts or scramble surveillance signals.

A morality system where choices affect public support could add depth too. Makes every decision count.

Sounds rad! For unique abilities, maybe units could manipulate propaganda or hack surveillance drones.

Adding a system where your choices impact public opinion could be sweet too. Adds extra weight to every move.

I’m really into this concept. For unit balance, how about mixing guerrilla fighters with ex-military types? Could create some interesting dynamics.

As for the dystopian theme, what if you had a ‘trust’ system where your actions impact how civilians and other factions view you? Might add some cool strategic layers.

Also, environmental hazards like propaganda broadcasts affecting unit morale could be a neat twist on the usual tactical gameplay.

Sounds like an intriguing concept. For unit balance, maybe mix traditional military types with civilian rebels who have makeshift weapons. Could be interesting to have some units specialize in sabotage or hacking dystopian tech.

For gameplay, what about a system where your actions affect civilian morale or the regime’s control level? That could tie the theme into the mechanics nicely.

I’m digging the dystopian Eastern Europe vibe. Reminds me a bit of This War of Mine, but with turn-based tactics. For unique abilities, maybe some units could have special skills for dealing with oppressive tech or surveillance. Could be cool to work that into the gameplay somehow.