Hey everyone! We’re working on our first game and would love to hear what you think. It’s set in this weird office where nothing makes sense. Everyone’s super cheerful but they’re all made of paper. Kinda creepy, right?
The main character is totally burned out and just wants to quit. But here’s the catch - they have to get a promotion first to even talk to the boss! It’s like a twisted climb up the corporate ladder.
We’re going for this dark humor vibe mixed with some puzzle elements. You have to navigate office politics and meaningless tasks while trying not to lose your mind.
Does this sound like something you’d want to play? What features would you expect in a game like this? We’re really curious about your thoughts and if there’s anything we should add or change.
Thanks for any feedback you can give us! It means a lot as we’re trying to make this game as fun and relatable as possible.
Interesting concept! The paper people and dark humor vibe sound cool. I’d expect some absurd tasks like endlessly rearranging desk items or attending meetings about nothing. Maybe throw in some office gossip mechanics or a way to sabotage coworkers for that promotion. Just keep the gameplay loop engaging so it doesn’t feel as soul-crushing as an actual office job.
Sounds pretty wild! I dig the paper people idea, that’s a unique twist. The promotion before quitting mechanic could be fun if you nail the office satire. Maybe add some ridiculous team-building exercises or pointless meetings to really drive home that corporate craziness.
This sounds like a trip, man. I’d totally play a game about escaping a weird paper office hellscape. Maybe you could add some surreal elements that get crazier as you climb the ranks?
Like, floors start shifting around or coworkers morph into office supplies. Could be a cool way to show the character slowly losing it.
Just make sure there’s enough variety in the tasks and puzzles to keep it from getting repetitive.
That’s a pretty cool concept. Reminds me a bit of Papers, Please but in an office setting. Could be fun if you add some branching choices that affect your climb up the ladder. Maybe throw in some weird office parties or team-building stuff to break up the daily grind.
That’s a wild concept! The paper people and dark humor sound trippy. I’d love to see some absurd office tasks like endless email chains or coffee runs. Maybe add different personality types for coworkers to interact with? Could be fun figuring out how to deal with each one to climb that corporate ladder.