Hey guys, I’ve been playing a bunch of RPGs lately and I can’t help but notice how enemy scaling works in most of them. It’s bugging me a lot.
I get why they do it. They want to keep things challenging as you level up. But doesn’t it kinda ruin the whole point of getting stronger?
Like, I spend hours grinding and upgrading my gear, only for some random bandit to suddenly become just as tough as me. It doesn’t make sense, right? How did that guy get as good as my level 30 warrior who’s been through hell and back?
I miss feeling like a total badass when I go back to early areas. Now it’s like the whole world is wearing those ankle weights from Dragon Ball Z or something.
What do you think? Am I the only one who feels this way about level scaling in RPGs? Or do you actually like it?
I’m with you on this. Level scaling can be a real buzz kill. Nothing beats the satisfaction of returning to early areas as an overpowered god and wrecking everything in sight. It’s like a reward for all the hard work you put in.
That said, some games strike a decent balance. Maybe keeping main quest enemies scaled while leaving side areas fixed? That way you still feel progression without the game becoming a total cakewalk.
Totally get what you mean about level scaling. It can be a bummer when you can’t feel your progress. Some games do it better than others though. Fallout: New Vegas had a cool mix of scaled and fixed level areas that worked pretty well.