I really don’t like paying robux for revives that wipe my progress. The lobby system and high prices make the game much more frustrating than fun.
I totally get you. It feels like once you’re caught up in these horrors, paying extra just kills that eerie vibe. Every time you have to drop more Robux, it seems like the game is more concerned with profits than actually keeping you on edge. I wonder if developers might consider a system where you earn your way back instead of just paying up so your progress isn’t lost. That way, the thrill of overcoming fear and getting back in there doesn’t get tainted by microtransactions.
I agree the extra charge kills the tension. It would be much cooler if revives came from skill instead of just buying your way back in.
I get where you’re coming from. I’ve been through that too, where the extra cost to keep going just ruins the tension, especially when you’re already deep in the game. It’s a bummer when you feel like your progress gets unfairly taken away because of the payment system. I still love the idea behind the horror challenges in these games, but the balance could really use some work so it feels more about the thrill than just paying up. It’d be cool to see some updates that reward genuine skill more than just buying your way back in.
Paying for revives really kills the vibe. It’d be more fun if the challenge was about skill, not just spending robux to keep going.
I get what you’re saying. There’s something about paying up so your progress isn’t lost that just doesn’t fit the horror vibe. When you’re deep in a game and all you feel is that looming cost, it takes away from the tension and fun. It seems like developers want to push microtransactions, but it really undercuts the challenge of the game. I wish they’d consider a system that rewards you for getting further rather than making you fork over robux every time you slip up. It would definitely make the whole experience more about your skill and less about what you can spend.
Honestly, it’s super frustrating when a game is more about draining your wallet than giving you a proper scare. I remember getting way too caught up in the tension only to have that ruined by a surprise charge that wiped your progress. I think it would be a major win if the system rewarded your gameplay skills instead of just forcing you to pay extra so you don’t lose everything. Imagine a mode where you collect something over time to earn your revive back or something like that. It would keep the intensity intact without adding the stress of thinking about microtransactions every time you make a mistake. Hopefully, devs pick up on this and start testing out alternative ways to keep the horror vibe alive without bleeding your Robux dry.
I’ve played a few games where breathing in the tension was all about feeling like you were earning your keep. It might be cool if a Roblox horror game made revives something you could work for rather than just coughing up extra Robux. It would add a little more meaning to every risky sprint down the dark corridor. I think having a feature where you could pick up power-ups or complete small challenges to regain that progress would really change the game. It might even make each recovery feel like a mini victory in the midst of all that scary action.