One Monster vs Multiple Creatures: What Works Best for Indie Horror Games?

I’m developing an indie horror project and can’t decide on the enemy design approach. Should I create one persistent antagonist that follows the player throughout the entire experience, or would it be better to design different monsters for each location?

The first option would be having a single threat that continuously tracks and terrorizes players no matter where they go. Think of games where one creature is always hunting you down.

The alternative approach involves creating unique enemies for different environments. For instance, having a specific monster in the basement levels, then introducing a completely different threat when players move to other areas. Each creature would match the atmosphere of its particular zone.

I’m curious about which strategy creates better gameplay experiences and generates more interest from content creators and potential buyers. What are your thoughts on these two design philosophies?

Depends on your story too. If there’s lore behind the monster, one creature lets you build that narrative better.

Single monster worked great in Alien Isolation, but multiple enemies can be fun too. Really comes down to budget - it’s way easier to nail one amazing creature than juggle several decent ones.

One monster’s more memorable, but multiple keeps players guessing what’s coming next

Both work great, but it depends on your game’s length. Short game? One persistent threat builds amazing tension. Longer game? Multiple creatures keep things fresh and prevent staleness. I’ve seen indie devs crush both approaches. Just make sure your choice feels intentional and serves the atmosphere you’re going for.

Multiple creatures can get overwhelming if you don’t pace it right. I’d go with one main threat and throw in some smaller environmental hazards.