I’ve been thinking about creating my own horror game as an indie developer. I’m curious about the average success rates for a small horror game made by a solo developer or a very small team.
The gaming industry is quite competitive nowadays, especially with numerous games being released frequently. However, I believe horror could be a promising niche because many gamers are constantly in search of thrilling experiences.
Has anyone here dealt with indie horror games? I’m interested in understanding how many copies typical small horror games sell, what percentage recoups their development costs, and whether specific factors enhance the chances of success for horror games.
While I’m not aiming to become wealthy, I want to have a realistic outlook before dedicating months to my project. Any insights into the indie horror game scene would be greatly appreciated.
Horror games can find an audience, but it’s tough out there. The market’s saturated, though good atmospheric horror still stands out if you nail the mood.
I’ve played tons of indie horror games and the weird small ones often hit harder than big budget titles. Unique concepts beat fancy graphics every time in horror.
Horror’s perfect for low budgets if your concept’s solid. FNAF and Phasmophobia weren’t made by huge teams but found their audience fast. You need something that gets people talking - unique mechanics or genuine scares work. You won’t get rich, but horror fans stick around once they’re hooked.