How has the narrative of the game evolved since its Chinese debut, and what prompted certain storyline modifications?

The game’s story has undergone significant changes since its initial release in China. Originally, it focused on a bounty hunter Commander in 2074 Europe tasked with moving a mysterious box containing a girl, which set off a series of chases and relic-inspired revelations. The narrative, however, placed minimal emphasis on the bond between the Commander and the T-Dolls, shifting instead to highlight the individual backstories of the dolls. This departure from the intense Commander-T-Doll connection disappointed many fans. In response to the outcry, the developers reworked the storyline to reinstate the Commander’s pivotal role and more closely connect events to the overarching plot, restoring the tone reminiscent of the first game. These revisions were already implemented by the time the game reached global audiences.

Yeah, I heard about those story changes. It’s cool they listened to fans and brought back the Commander focus. Games evolve a lot from their first release, especially when they go global. Kinda makes me wanna check out both versions to see the differences.

Man, I’m kinda glad they brought back the Commander focus. Games like this are all about that bond with your characters. Switching to individual backstories sounds cool on paper, but it’s not why most of us play these games, y’know? Props to the devs for actually listening.

Wow, that’s a pretty big shift in the storyline. I’m glad they brought back the Commander’s role. It’s always tricky when games try to change up their core narrative, especially for sequels. Sounds like they found a good balance in the end though. I wonder if any of the original Chinese version’s story elements made it into the final global release?

Interesting how they tweaked the story. Focusing on individual T-Dolls could’ve been cool, but I get why fans wanted the Commander back. Nice to see devs actually listening and making changes.