Has collaborative worldbuilding fundamentally changed how you design simulation narratives?

After joining a worldbuilding jam, my sterile city sim gained districts shaped by other creators’ lore—suddenly, factories emitted pollutants that altered NPC dialects over generations. Now I can’t imagine designing in isolation. How have group efforts reshaped your approach to systemic storytelling?

Never thought about cultural drift in my village sim until a writer here suggested festivals that evolve based on crop yields. Players now track oral histories—it’s become the game’s soul.

Collaborative lore jams taught me to treat environments as characters. Our team built a glacier that carves valleys in real-time, with melt rates affecting trade routes. Players feel the world’s pulse.

Jams force you to prototype narrative systems fast. Did one where seven devs built overlapping faction economies—stole that modular design approach for my current project. Efficiency hack.