Does the extreme realism in this game actually make it better?

Okay so I’ve been playing this game and I’m starting to wonder if all the super realistic stuff is really necessary. Like, I get that games are trying to be more immersive these days, but this one might be taking it too far.

For example, to drink something, you have to take off your helmet, pick up the drink, look at it, drink it, and then put it down. Each of these is a separate action! It’s cool at first, but it gets old fast.

And it’s not just the drinking. Everything in the game works like this. I’m wondering if it actually makes the game more fun or if it’s just more of a hassle.

Do we really need to ride a tram to get to different areas? Couldn’t we just click and teleport? Does it really matter if items bought in one place can only be used there?

I’m curious what others think. Is all this realism worth the extra time and effort the developers put into it, or would the game be better if they toned it down a bit?

I’ve played games like that too. Sometimes the super detailed stuff is cool, but it can get annoying if it slows things down too much. Maybe an option to skip some of the realistic actions would be good? That way you could choose how much detail you want.

Man, I feel you on this. I’ve played games like that and it’s a mixed bag. Sometimes the little details are cool and make you feel really there. But other times it’s just tedious.

I think it depends on the game. If it fits the vibe and doesn’t slow things down too much, it can be awesome. But when it starts to feel like a chore, that’s when I lose interest.

Maybe the sweet spot is having those ultra-realistic options, but also letting players skip them if they want? That way everyone’s happy.

I’ve played games like that too. Sometimes the realism is cool, but it can get annoying if it slows things down too much. Maybe they could add options to skip some of the detailed stuff for players who just want to get on with it? That way you could choose how much realism you want.