So I’ve been playing some popular RPGs lately and something’s been bugging me. You know how in games like Cyberpunk and Baldur’s Gate 3, they tell you your character is dying and needs to find a cure ASAP? But then you can just mess around doing side quests forever?
It feels weird, right? Like, if I was really dying, I wouldn’t be helping random NPCs with their problems or going shopping. I’d be laser-focused on saving myself. It kinda breaks the immersion for me.
I get why they do it - they want to create tension. But it just makes me feel guilty for exploring the world they made. I think it’d work better if they gave you a longer timeline, like a year to solve the problem. That way you could still feel some urgency, but also have time to actually enjoy the game.
What do you guys think? Am I overthinking this or does it bother you too?