Dark Jak basically created a gaming trend that stuck around for years

I was thinking about this recently and realized how much impact Dark Jak had on video games back in the day. When Jak and Daxter transitioned from a vibrant platformer to embracing a dark transformation mechanic, it kickstarted a trend in the gaming industry. Many titles began featuring main characters who could shift into darker, more powerful versions of themselves. This led to a rise in games implementing dark power or corruption systems. Looking back, it’s surprising how that one character design decision inspired numerous follow-up titles. Did anyone else observe how this theme persisted in many games for about ten years after Jak 2 was released?

Yeah that whole dark power thing was everywhere for a while. Even saw it creep into RPGs and action games.

Dark Jak was a real game changer. It made dark transformations feel cool and not just edgy. Plus, it came at a time when gaming was trying to show it could be more mature. After that, you could see so many franchises thinking ‘what if our hero was darker?’ It’s crazy how one idea influenced things for so long.

Jak 2 really did change everything. I remember being shocked when that colorful platformer suddenly got so brutal and edgy. The whole industry seemed to copy that formula afterward.

I never connected those dots until now but you’re totally right. That shift from cute mascot to dark anti-hero became such a template that developers kept using for years.

Still think Prototype perfected that whole corruption power fantasy years later.

You hit the nail on the head. I played Jak 2 back in the day and the dark transformation totally changed the vibe. That mechanic was a game changer for sure. Prince of Persia went with the dark sand stuff and inFamous took it even further with the karma system. It’s crazy how one game can shape a whole trend like that.

What’s wild is how Naughty Dog basically took their own mascot and said ‘what if he was angry and violent?’ The contrast was so jarring that it made the transformation feel genuinely impactful. I think that’s why it worked so well compared to other games that tried the same thing later.