Hey everyone! I’m currently working on a multiplayer game that mixes the chaotic fun of social deduction with a western saloon theme. It’s inspired by Liar’s Bar, featuring cowboys, outlaws, and a vibrant Wild West setting.
The main idea is to have players at a saloon table, bluffing and trying to expose each other’s lies while they engage in card or dice games. I aim to capture that intense and unpredictable vibe you’d find in a lively frontier tavern where anyone might be concealing secrets.
I’m curious about what game mechanics or features you think would suit this concept best. Should I emphasize the bluffing, incorporate shooting elements, or add traditional saloon games? What do you think would help it stand out from other party games in this genre?
Love this concept! What if you added a sheriff who can investigate players but only gets a few accusations per round? The saloon setting has tons of potential for cool atmospheric details too.
Yes, focus on that tension! Add a reputation system - players build credibility all night, then one bad bluff destroys it all. Start each round with everyone’s hands hovering over their holsters. Creates the perfect standoff vibe before you even deal the cards.
That sounds awesome! Physical consequences for getting caught lying would fit the western theme perfectly. Maybe when someone calls you out, you do a quick draw mini-game or take a whiskey shot that messes with your aim. Different outlaw roles would be cool too - like a card shark who can peek at cards or a snake oil salesman who gets extra bluffs.