I usually split my time between both roles but haven’t been playing much lately. The updated idle detection system feels way too harsh and killer wait times are extremely long now.
In our region we prefer more cautious tactical gameplay while still focusing on objectives. Dodging chases helps waste the killer’s time and preserves resources for the team.
As killer I rarely encountered players who hid excessively, and the 10 minute match abandonment feature already handles situations where no generators get finished.
The current system forces survivors into only one playstyle - rushing generators and taking chases. All other tactical approaches get punished. You can’t go for flashlight rescues, sabotage plays, stealth builds, or even cleanse totems without triggering the idle crows.
Killers can abuse this with perks like No Way Out, Terminus, Corrupt Intervention, and Grim Embrace. Even Hex Thrill of the Hunt causes crow penalties when they interrupt your cleansing.
There are legitimate reasons to hide temporarily - avoiding Oni’s blood fury, Myers in tier 3, Plague’s vomit, or using game sense to avoid a killer heading to your generator.
Even hiding briefly to time a safe rescue triggers the penalty system.
New players suffer the most since beginners naturally hide from the killer out of fear. Now they can’t even do that basic survival instinct.
The developers should completely remove this system since the 10 minute abandonment option already solved extreme hiding issues. This update removes tactical depth and makes many survivor perks useless.