I want to talk about something that’s been bothering me regarding the marketplace for convenience mods and how it might affect future game development.
There are several paid convenience mods available right now that add basic functionality like searching for planets or systems by name. While I support mod creators getting paid for their hard work, I’m worried about what this trend means for official game updates.
Here’s my concern: when players pay for basic quality-of-life improvements, it removes the incentive for developers to add these features in official patches. Why would a company spend resources implementing features that players are already buying as mods? They get a cut of the mod revenue without doing any of the development work themselves.
This creates a problematic situation. If the developer later decides to add a feature that’s already being sold as a mod, it could upset both the mod creator and customers who already purchased it. It also means essential improvements might never make it into the base game.
I’m not trying to control how people spend their money, but I think we should consider the long-term effects. When we normalize paying extra for basic convenience features, we might be encouraging a business model where incomplete games are released with the expectation that mods will fill the gaps.
What are your thoughts on this situation? Do you think paid convenience mods help or hurt the overall gaming experience?