I’ve been playing some awesome indie horror games lately, and now I’ve got this cool idea stuck in my head. I want to make a short game, maybe 15-20 minutes long. Nothing fancy, just basic walking mechanics would do.
Here’s my question: do I really need to learn everything about Unity to make this happen? I tried to focus on just the essential parts, but I ended up getting lost in random tutorials without a clear direction.
I’m new to game dev and Unity, so any tips on where to start or how to approach this project would be super helpful. Should I dive into learning C# first, or can I get by with some basic scripting knowledge?
Unity’s great for indie horror games. Start with Visual Scripting to get the basics down. You don’t need to know everything right away. Focus on creating one creepy room first, then build from there. The Asset Store has some cool horror packs too if you need a shortcut.
Unity’s great for horror games, but you don’t need to learn everything at once. Start small with Visual Scripting to get the basics down. It’s easier than diving straight into C#. Try making one creepy room first, then build from there. The Asset Store has some cool horror packs if you need a shortcut. Just focus on creating a spooky atmosphere and a few key scares for your short game.
Unity’s Visual Scripting could be a good starting point. It lets you create game logic without diving deep into C# right away. For a short horror game, focus on atmosphere and a few key scares. Build one creepy room first, then expand from there.
Visual Scripting’s a good start for beginners. No need to learn everything in Unity right away. Try making one spooky room first, then build from there. The Asset Store has some cool horror stuff too if you need it.