Would we have a scary mascot game if the character used common sense?

If the game’s hero acted logically, would the mascot horror game be as thrilling? I’m curious about your thoughts on how sensible decisions might change gameplay.

Nah, common sense would kill the vibe. Horror games thrive on bad decisions. It’s way more fun to yell at the screen when characters do dumb stuff. Makes for better stories too.

It could work. Smart characters facing clever threats might be even scarier.

Imagine outsmarting traps only to face something worse.

That’d keep me on edge for sure.

Common sense might make it less scary, but game designers could still create tension in other ways. Maybe have the smart character trapped in a no-win situation, or face threats that outsmart them. Could be an interesting twist on the genre.

It’s an interesting idea, but I think it’d be tough to pull off. Horror games usually rely on characters making questionable choices to create tension.

With a sensible mascot, you’d need really clever level design and threats to keep things scary. Maybe focus more on psychological horror or unavoidable dangers.

Still, I’d be curious to see how a dev could make it work. Could be a fresh take on the genre if done right.

Probably not as scary. Smart choices usually lead away from danger. But then we’d miss out on all the fun jumpscares and tense moments!