Hey everyone! I’ve been playing our new immersive sim game and I’m really impressed with the ragdoll physics. It’s so satisfying to knock down enemies and watch them tumble realistically. I’m curious what you all think about it. Does it add to the gameplay experience? Are there any improvements you’d like to see? Let me know your thoughts on how the ragdoll simulation affects the overall feel of the game. I’m excited to hear your opinions!
It’s pretty sweet how realistic the bodies react.
Makes combat feel more dynamic and intense.
Only wish is maybe adding more physics interactions with the environment.
The ragdoll physics are pretty cool. I love how enemies flop around when you take them out. It definitely makes the combat feel more impactful. Sometimes it can look a bit goofy though, like when bodies get stuck in weird positions.
Gotta say, the ragdoll physics are a blast in this game. Nothing beats watching enemies go flying after a well-placed explosion. It really amps up the chaos factor.
One thing I’d love to see is more interaction between ragdolls and destructible environments. Imagine blasting a guy through a wall or having bodies pile up to create makeshift cover. That’d take it to the next level for sure.
Totally agree, the ragdoll physics add a ton to the immersion.
Sometimes I just mess around knocking enemies off ledges for fun.
Wish there was a bit more variety in how they fall though.
Ragdoll physics can be hit or miss. In this game they’re mostly good, but I’ve seen some wonky stuff happen. Bodies getting caught on edges or limbs stretching weirdly. Still, it’s way better than static death animations.