Struggling with my strategy game’s AI factions in Godot—their resource allocation feels either too greedy or passive. I want them to dynamically adjust priorities during scarcity, maybe using neural networks. Has anyone worked with community-shared templates for this? How do you prevent the AI from making completely irrational decisions under pressure?
I tried a neural net approach last month and it became a balancing nightmare. Ended up using a simpler utility-based system with community-tested thresholds. The ‘Polden Utility AI’ GitHub repo has some good starting points for resource scenarios.
Ditch the neural nets, bro—go for a hybrid system! Let the AI have basic survival instincts (like hoarding when under 20% resources) but layer player-like behaviors from your community playtest data. Makes the AI feel smart without being unbeatable.
Implement a fallback to deterministic logic when neural net confidence drops below 60%. We open-sourced a Godot plugin for this last August—search for ‘FailoverAI’ in the community repos. Saves you from those ‘why did the AI starve itself?!’ moments.