Hey everyone! I’ve been working on this cool 2D game that’s all about science stuff. I’m trying to make it as realistic as possible while still being fun. Right now, I’m focusing on three main things:
Printing matter: I want players to be able to create different materials in the game world. It’s kind of like 3D printing, but in 2D.
Ropes: I’m working on a system for flexible cords or chains that players can use to connect objects or solve puzzles.
Lasers: I’m adding energy beams that can interact with other objects in the game.
I’m having a blast making this, but it’s also pretty challenging. Has anyone here worked on similar game mechanics before? I’d love to hear your thoughts or get some tips on how to make these features work smoothly together. Thanks!
Yo, that sounds like a sweet game idea! I’m digging the science theme. The printing matter thing reminds me of Noita, where you can mess with different materials. Ropes could be fun for swinging around or solving physics puzzles. And lasers are always cool. Can’t wait to see how it all comes together!
Sounds like a cool project! I’ve played around with similar mechanics in some game jams. For the ropes, verlet integration worked well for me. It’s pretty simple to implement and gives nice results.
As for the lasers, you might want to look into raycasting. It’s great for 2D beam effects and detecting collisions.
The material printing sounds tricky but interesting. Maybe start with basic shapes and work up from there?
Your game concept sounds pretty rad! I’m getting some Terraria vibes from the 2D world with different materials. The rope physics could be super fun for swinging around or making contraptions. And lasers? Always a win in my book. Can’t wait to see how it all comes together!