Split Fiction Developer Josef Fares Confirms No Microtransactions Policy: Focus on Pure Gaming Experience

I just read that Josef Fares from the studio behind Split Fiction has made a strong statement about their approach to game development. He’s basically saying they will never include microtransactions in their games and that developers should just focus on making good games without all the extra monetization stuff.

This got me thinking about how refreshing it is to see developers take this stance in today’s gaming market where everything seems to have some kind of paid extras or season passes. What do you all think about this approach? Do you believe more studios should follow this philosophy of keeping games simple and focused on the core experience rather than trying to squeeze extra money from players through microtransactions and DLC content?

Absolutely, it’s refreshing to see a studio prioritize creativity over cash grabs. More should follow suit.

Josef Fares is a legend for this. Dude just wants to make cool games without corporate BS getting in the way. It Takes Two was incredible and didn’t need any extra monetization to succeed. Really hope more devs follow this approach instead of treating every game like a mobile cash grab.

Exactly, that’s what makes games memorable. If you check out his co-op games, it’s all about player experience instead of just trying to squeeze every penny. That approach definitely works.

More studios need this kind of backbone. Gaming’s turned into a cash-grab wasteland. Fares proved with A Way Out and It Takes Two that you can still win by making fun, original stuff. Crazy concept, I know.

Honestly, it’s nice to see developers focusing on the game itself instead of finding ways to monetize every aspect.