Seeking guidance for developing my debut mobile game: An open-world driving simulator

Hey everyone! I’m super excited to start working on my first mobile game project. I’ve always been fascinated by open-world games and love cars, so I decided to combine these passions into an open-world driving simulator.

I’m pretty new to game development, so I’d really appreciate any advice, tips, or feedback you can offer. What are some key things I should focus on? Are there any common pitfalls I should watch out for? What tools or engines would you recommend for a beginner tackling this kind of project?

I’m eager to learn and make this game the best it can be. Any insights from experienced devs or fellow newcomers would be awesome. Thanks in advance for your help!

Open-world driving games are awesome! I’ve played tons of them. For a first project though, they can be pretty tough. Maybe start with something smaller to get the hang of things? You could still do cars, just on a smaller scale at first.

Cool idea! Driving games are fun.

Unity’s good for beginners. Start with basic car controls and a small area.

Add more features slowly as you learn. Have fun with it!

Open-world driving games are cool but tricky to make. Starting small might be better for your first project. Maybe try a simple racing game or a driving minigame first? That way you can learn the basics before jumping into something huge.

Unity’s a solid choice for beginners. Start with a small area and basic driving mechanics. Add more as you go. Optimization’s crucial for mobile. Good luck with your project!

Open-world driving games are definitely ambitious. I’ve played a bunch and they’re complex beasts. For a first project, you might wanna scale back a bit. Maybe focus on nailing the core driving mechanics in a smaller environment first. That way you can build up your skills and expand from there. Unity’s not a bad engine to start with for this kind of thing.