I thought of this new creature idea called the bridal phantom. So basically there would be this valuable engagement ring that costs way more than the current wedding ring. But here’s the catch - when someone grabs it, this creepy monster gets triggered.
The monster looks like a broken store dummy wearing an old wedding gown. It’s missing its head and one arm which makes it super scary. Once activated, it goes after whoever picked up the ring last. The longer you hold the ring, the more angry and fast it becomes.
If it manages to kill the person with the ring, it just stands there next to the dead body and the ring on the ground. Then if another player picks up the ring, boom - it starts chasing them instead.
The coolest part is that this thing can follow you outside the building too. Most monsters stay inside but this one would actually leave the facility to hunt you down. Makes the ring really high risk high reward.
Picture getting cornered and having to toss the ring to your teammate - like playing hot potato with death itself. The wedding theme works so well for horror with all that twisted romance. It’d be sick if it played some warped wedding march while hunting you down.
That tracking mechanic sounds brutal. Having it chase you all the way to the ship would totally flip how teams handle high-value loot. Everyone relaxes once they’re outside, but this keeps you sweating until you actually extract.
This breaks the entire risk calculation for expensive loot runs. You can plan around monster territories now, but something that ignores boundaries? That changes everything. And honestly, the visual of a broken mannequin dragging a wedding dress through the facility and across open ground is genuinely disturbing.
Love this concept! Having something chase you outside breaks the usual facility-confined monster pattern, which is brilliant. A headless mannequin in a wedding dress? That’s genuinely creepy. The ring mechanic where it speeds up over time creates real team tension - do you keep it and risk death, or pass it around? I’d just add some audio escalation when it gets more aggressive - maybe the dress dragging gets louder and more frantic as it speeds up.
A headless mannequin chasing you back to the ship? That’s nightmare fuel. Most monsters let up once you think you’re safe, but this thing would keep the pressure on until you’re literally off the planet.