I just heard about the PlayStation VR2 Showtime presentation and noticed that Human Fall Flat was mentioned as one of the games. I’m really curious about this because I loved playing the original version on my regular PlayStation. Does anyone know if this means Human Fall Flat is getting a full VR makeover for the PSVR2? I’m wondering how the physics-based gameplay will work with VR controllers and if they’re adding new levels specifically for virtual reality. Has anyone seen more details about what features will be included? I’m also interested to know if it will support the haptic feedback and other advanced features of the new headset.
I just hope they don’t make the controls too realistic. The clunky, unpredictable feel is what makes Human Fall Flat so great.
Wonder if they’ll add new VR-only levels or just convert the existing ones
Those jelly legs are gonna be wild when you’re actually looking down from a ledge
The wobbly ragdoll controls might feel more natural in VR since you’re using your actual arms. Could be really fun once you get used to it.
I’m way more interested in the co-op part. The original was hilarious with friends - you’d constantly screw up each other’s puzzle attempts. Everyone flailing around in VR together sounds like comedy gold, especially if they keep that wobbly movement.
This could be incredible or a total mess. The wobbly physics that make the game hilarious might be way too janky for VR. I can already see people getting motion sick trying to climb with those floppy arms. But if they nail the controls, actually stumbling through those crazy levels could be amazing.
VR physics would be insane. Imagine actually grabbing ledges with your hands instead of just hitting a button.