I’m currently working on a project where I aim to take the classic 1994 game Quarantine and modify it to function with the Doom engine. If you’re unfamiliar, Quarantine is a unique driving game set in a dystopian world, focusing on a taxi driver who encounters bizarre passengers and risky scenarios.
I’m trying to figure out how to extract the game assets and decipher the original code structure to transfer the gameplay mechanics to Doom. One significant hurdle is grasping the vehicle physics and city navigation systems from the original game.
Has anyone attempted similar projects for retro game conversions? I’m keen on learning methods for analyzing outdated game files and extracting sprite data. Any suggestions for effective tools or techniques for reverse engineering would be greatly appreciated.
I’m particularly interested in how to transition from the original 2D sprite graphics to something that properly fits the format of the Doom engine.