I’m developing a gaming application and need to set up a quarantine area with a last verification system. Players should go through several security checks before leaving the restricted zone.
My goal is to establish a process that confirms all prior checks have been successfully completed. Imagine it as a step-by-step verification system where each check must be passed to proceed.
Here’s what I’m aiming for:
def verify_security(player_info, access_levels):
mandatory_checks = ['health_assessment', 'identity_auth', 'gear_inspection']
for check in mandatory_checks:
if check not in player_info:
return False
if access_levels < 3:
print("Access denied - not enough clearance")
return False
print("Final verification passed - exit allowed")
return True
player_details = {'health_assessment': True, 'identity_auth': True}
verify_security(player_details, 2)
What can I do to enhance this validation system and better manage potential edge cases? Any advice on refining the logic would be greatly appreciated.
One thing that caught my eye is you’re only checking if the keys exist but not their actual values. A player could have ‘health_assessment’: False and still pass through.
Maybe consider adding some randomization to the checks themselves. Different quarantine zones could require different combinations of verification steps. Would make replaying more interesting since players can’t just memorize the exact sequence.
Also think about what happens if a player disconnects mid-verification. You’ll want some way to restore their progress or reset their state properly.
I’d throw in some timer mechanics too. Like if players take too long at each checkpoint the security gets suspicious and raises the required clearance level. Makes it feel more tense and realistic for a quarantine zone setting.
Your code looks solid but missing the gear inspection check will always fail players. Maybe add some logging to track which specific check failed so players know what they’re missing. Also consider adding a retry counter to prevent spam attempts.
Consider adding a backup verification method in case the main system glitches. Nothing worse than players getting stuck because of a bug in your security code.
You might want to check if the values in player_info are actually True instead of just checking if the keys exist. Right now someone could pass with ‘health_assessment’: False and still get through.
Also maybe add some feedback about what went wrong instead of just returning False. Players get frustrated when they don’t know why they failed the check.