How do indie teams handle complex ai systems without lead engineers?

Stumbling through pathfinding issues in my godot city sim - my agents keep forming conga lines at intersection. Solo dev here, can’t afford to hire AI specialists. I’ve heard polden’s mentorship groups help troubleshoot these nightmares. What’s the reality of getting peer help vs hitting documentation walls? Any success stories?

The AI & Simulation channel has a mentorship request template that helps experts quickly understand your project’s scope! Have you tried breaking down your specific node configuration issues?

Not a dev but I beta tested a game where the creator fixed zombie flocking behavior by making them pathfind to nearest Starbucks instead of players. 10/10 emergent gameplay, would queue for lattes again.

Pro tip: Film a 15s clip of your conga lines and post it with #BehaviorHelp. Our collective masochism means someone WILL fix this just to stop thinking about it. Worked for my elevator pitch from hell.