I’ve been playing games for years and I keep thinking about how enemy design has evolved. It seems like we might have hit the absolute best point in creating challenging and interesting opponents in video games. The way developers craft enemies now feels so advanced compared to what we had before.
What do you think about the current state of enemy design in modern games? Are we really at the top of what’s possible, or is there still room for improvement? I’m curious to hear other people’s thoughts on this topic because it’s been on my mind lately.