Features I hope Human Fall Flat 2 preserves to maintain its original charm

As someone who spent countless hours with the original game, I’m excited but also worried about the sequel. Here’s what I think the developers should keep and what could use some tweaking.

Areas for enhancement:

  • Physics system should remain delightfully unpredictable. Adding elements like air currents, pulleys, or destructible objects would be awesome, but keep that wonderful chaos we love.
  • Character movement can be refined slightly while maintaining the wobbly, awkward feel. We need those clumsy moments, not realistic precision.
  • Include more interactive elements like swinging chains, runaway carts, spinning machinery to create variety.
  • Design larger, more creative environments that encourage exploration and experimentation rather than just straightforward puzzle solving.

Core elements to preserve:

  • The awkward control scheme is essential. Making movements too responsive would kill the magic. The comedy comes from unexpected tumbles, missed grabs, and accidental player collisions.
  • Keep it casual and stress-free. No scoring systems, countdown timers, or competitive pressure.
  • Avoid lengthy narratives or unskippable sequences that interrupt gameplay flow.
  • Maintain the distinctive art direction instead of switching to photorealistic graphics.
  • Preserve multiplayer freedom where players can interfere with each other’s progress in funny ways.

Longevity suggestions:

  • Built-in workshop support for user-generated content.
  • Intuitive level editor for the community.
  • Improved matchmaking for random online sessions.

The multiplayer chaos is my favorite part. Nothing beats accidentally knocking your friend off a ledge when you’re both trying to help each other. Hope they keep that friendly sabotage element intact.

Totally agree on the level editor. Some of the wildest moments I’ve had in gaming come from crazy community maps. The thought of seeing what players can create with those physics is exciting. They really need to keep it casual and make sure we can dive right in without worrying about unlocks or progress mechanics. The original was all about jumping in and having fun.

Yeah the wobbly physics are what make it so fun. I hope they don’t make it too polished because half the laughs come from completely failing at simple tasks.

User-created levels would be amazing. Can’t wait to see the crazy stuff people build.