I’ve been thinking about how the main characters used to work behind the scenes as mission coordinators. Back then, they had this mysterious vibe that made them feel special. The whole concept of being a hero through support work was really cool.
But now that they can go into dangerous areas themselves, they seem less unique compared to other game protagonists. Even the AI assistant doesn’t appear as much in recent updates after version 1.6. At this rate, all that power consumption might not be worth it anymore.
When the developers changed the game mechanics and removed the strategy elements, it created some storytelling problems that haven’t been solved yet. That’s just how I see it.
I do remember that one scene in update 1.4 where the main character got trapped with another character. That worked because it showed they could handle themselves outside their usual setup. But taking the coordinator away from their station should only happen rarely. Do it too often and you lose what made the character interesting in the first place.