Hey everyone! I’m working on a new game project called ‘TrophyRC’ and I could use some advice. It’s going to be an off-road scale simulator for RC trucks. I’m thinking about including realistic physics, different terrains, and customizable vehicles. Has anyone here worked on something similar before? What engine would you recommend for this kind of game? I’m also wondering about the best way to model the truck suspension and tire deformation. Any tips or resources would be super helpful! Thanks in advance for your input!
An RC truck sim sounds pretty cool. I’d say Unity might be a good engine choice. It’s flexible and has decent physics tools built-in. For the suspension and tires, you’ll probably want to look into some custom physics scripts. Maybe check out some YouTube tutorials on vehicle physics in Unity to get started. Terrain generation could be tricky too. Have you thought about how you’ll handle that?
TrophyRC sounds awesome! I’d love to try an RC truck sim. Unity’s probably solid for this, but don’t forget about Godot. It’s got some cool 3D physics stuff too. For the suspension, you might wanna check out some real RC forums. Those guys know their stuff about how trucks actually handle off-road.
Sounds like a fun project! For realistic physics, you might want to check out PhysX. It’s used in a lot of racing games and has good vehicle simulation tools. Could be perfect for your RC trucks.
Unreal Engine could work well for this.
Their vehicle system is pretty solid out of the box.
You might want to look into softbody physics for the tire deformation too.
That’s a neat idea for a sim! I’ve played a bunch of racing games but never an RC one. Unity sounds good for this. Tire physics are always tricky to get right though. Maybe look at how some other off-road games handle it for inspiration?