Hey everyone! I’m working on a new game project called TrophyRC. It’s going to be an off-road scale simulator for remote control vehicles. I’m super excited about it, but I could use some advice.
Has anyone here ever developed a racing game, especially one with off-road elements? I’m wondering about the best way to handle physics for different terrains like mud, rocks, and sand. Also, any tips on making the RC vehicles feel realistic would be awesome.
I’m using Unity for this project, if that helps. What are some good resources or tutorials you’d recommend for someone tackling this kind of game? Thanks in advance for any help or suggestions you can offer!
Unity’s terrain system is pretty solid for off-road stuff. You might want to look into the wheel collider component for vehicle physics. It’s a bit tricky to set up, but it can handle different surfaces well.
For realism, consider things like suspension, tire grip, and weight distribution. These make a big difference in how RC cars handle on various terrains.
Off-road RC sims sound cool! I’ve played a few racing games but never made one. For realism, maybe look at how real RC cars handle different surfaces? Watching videos of RC races could give you ideas for the physics and terrain interactions.
TrophyRC sounds awesome! For realistic physics, check out some YouTube vids of RC races. You’ll see how the cars react on different surfaces. Unity’s got some decent vehicle physics stuff built in too. Might be a good starting point.