Can developers test a scenario where an attacker faces 7 barbarians? Undying's statue-stalling ability needs removal.

Hey everyone,

I’ve been playing this awesome game and came across a really tough situation. My team and I were attacking, and we had to face off against 7 barbarians! It was crazy intense.

We did our best, but it felt impossible to win. The biggest issue was this Undying character who could just keep stalling at the statue. It’s super frustrating!

I’m wondering if the devs could run some tests on this scenario. Is there any way to actually win as an attacker in this setup? I think removing Undying’s ability to camp at the statue would make things more balanced.

Don’t get me wrong, I love how challenging the game is. It’s a blast to play! But this particular situation seems a bit unfair.

What do you guys think? Has anyone else run into this problem? Any strategies that worked for you?

Undying at the statue is definitely annoying. Have you tried using ranged heroes to poke him down? Or maybe AOE abilities to damage multiple barbs at once? It’s tough but not impossible. Hopefully the devs will tweak it soon.

Seven barbarians plus Undying? Ouch. That’s like fighting a brick wall.

Maybe try luring them away from the statue? Or stack up on anti-healing items?

Might take some trial and error to crack that combo.

Sounds like a tough situation.

Have you tried baiting Undying away from the statue?

Some crowd control abilities might help deal with the barbarians too.

Teamwork is key for scenarios like that.

Yeah, that Undying statue thing does sound rough. I’ve run into similar frustrating situations in other games. Sometimes it takes devs a while to balance stuff like that. Maybe try coordinating with your team to focus fire on Undying first? Or split push other objectives while he’s distracted? Just spitballing ideas here.

Man, that Undying statue stalling is the worst. I’ve been in that exact situation and it’s so frustrating. Totally agree it needs a nerf.

Seven barbarians is already tough enough without that immortal jerk camping the objective. Maybe if they put a time limit on how long Undying can stay near the statue? Or make him vulnerable to certain attacks while he’s there?

Anyway, props for sticking it out against those odds. Games are more fun with a good challenge, but that scenario sounds pretty unwinnable.