Are Bethesda's newer games lacking in genuine RPG qualities? A closer look at Skyrim and Fallout 4

Hey everyone, I’ve been reflecting on Bethesda’s recent titles. I played both Skyrim and Fallout 4, and it feels like they’re much more focused on flashy moments than on a deep role-playing experience.

You start off as a hero or something similar, but quickly you’re just going through predictable quests like battling creatures and gathering loot. There’s hardly any opportunity to try something different.

For instance, joining any of Skyrim’s guilds feels the same: complete a few tasks, explore a ruin, get betrayed, and then suddenly you’re in charge. Where’s the variety?

I really wish there were more ways to shape your character. Maybe let us play as a merchant building an empire, or as a bard with a real follower system. What do you think, am I missing something or do you agree with this view?

I get where you’re coming from. Skyrim and Fallout 4 are definitely more streamlined compared to older RPGs. The quests can feel a bit repetitive and there’s less room for unique character builds. But I still think they’re solid games. The world-building is top-notch and exploring is always fun. Maybe Bethesda’s trying to balance depth with accessibility? It’s tricky to please everyone.

For sure, the newer games are more action-oriented. But those open worlds still let you roleplay in your head. I like making up backstories for my characters as I explore.

I agree Bethesda’s recent offerings lean more on flashy action than deep roleplaying. Stuff like predictable quests and fewer character choices makes it feel less immersive. But hey, they do nail the basic fun.